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Behavioral

0 / 6 solved

Learning Resources

Design Patterns: Elements of Reusable Object-Oriented Software — Chapters 5.2, 5.4, 5.7 - 5.11
C++ Software Design — Guidelines 16, 19, 21, 25

Practice Problems

0 / 6 completed
Loose Broadcast 60% 6/10 solved
Guests Bring Work 86% 6/7 solved
Undo Stack Spell 54% 7/13 solved
Who Picks Behavior 63% 5/8 solved
Iterator Abstraction 100% 5/5 solved